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No One Can Stop You – Kingdom Come: Deliverance II's Internal 'Rebel Army' And The Team's Mushroom-Picking Heart – WellPlayed

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I recently had the opportunity to sit down with Warhorse studio’s PR Manager Tobias ‘Sir Tobi’ Stolz-Zwilling to discuss the upcoming Kingdom Come: Deliverance II. Immediately prior, I got prepped with a hands-on preview of the game. Between this little tease and recently making an effort to properly play the original, I wondered if I was out of my depth here. Despite my trepidation, Stolz-Zwilling filled the room with infectious pride for the ambitious historical sequel. I wanted to consider the significance of a successful independent studio working on its sophomore project out of Prague. Turns out they’ve got a strong starting position on the back of the original game’s success. Now, they’re just having fun with it.

WellPlayed: The first game had Kickstarter funding behind it. Has the studio been able to acquire any kind of Arts funding in the EU or Czech?

Tobias Stolz-Zwilling: No, not at all. 

Right now, in the Czech Republic, there are discussions about if the state should support video games which is not happening at this moment. Luckily KC: D (Kingdom Come: Deliverance) was so successful. Even if it was so-so, we didn’t, and wouldn’t do, another crowdfunding thing. We felt like that was not the right thing because when we did it for KC: D, it was really a sink-or-swim situation if the Kickstarter had failed. We actually did the Kickstarter back in the day to please the investor. To tell him, “Listen, there’s a crowd [for this game],” because the investor was not a video game dude. He did, I don’t know, coal mining or something crazy like that.

Publishers back before Plaion and whatnot in 2011, even before the PlayStation 4 and so on, said that nobody plays single-player games. They just kept saying that over and over again. “Nobody plays single-player games. How about you do a Facebook game like Zynga or poker?” Cash cow shit.

I’m pumped for further virtual tourism in lush medieval Bohemia

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We’re like, probably not. The investor was then like, “Why are all the publishers not trying the game? Is the game any good? Do they have a point?”

“No, no, no, no. Trust us. Let’s do crowdfunding.”

Last chance. Luckily it was successful. From that point on we decided we would not do this for KC: DII because it would not be honest. It would be a marketing thing only. That’s not our flow. KC: DI financed KC: DII.

WP: For a setting like 15th Century Bohemia and its immersive world that the team is creating, what are some of the foundational media that the team has found entertaining or inspiring for them?

TSZ: Most of the devs that are working at the studio, the majority are from the Czech Republic or Slovakia. They’re not the same country but they are very interconnected to each other. They were one country in the past. It doesn’t matter at this point. But if there are two things Bohemians or Czechoslovaks or whoever are fond of, that they know inside out, is mushroom picking. Every single kid really has a dictionary about which mushrooms are edible and which are not. They know the forest. They collect mushrooms completely dry every year. 

And the second is the Middle Ages. Castles. Knights.

The first season of Game of Thrones started as super medieval and everything. But then at some point, it became magical. Nothing bad about that, but nobody stayed authentic to this medieval track.

This is part of our heritage and part of everyday life in the Czech Republic. There’s history everywhere. The capital city is a medieval city. Everything is like really [medieval]. It’s everywhere. So for most devs we have here in Prague, you know, many of the ‘Young Guns’ actually were like, “Um, we want to work on this game, or KC:D, specifically because of the villages and talking about Czech History.”

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We have a full-time historian in the team and she works mostly with the concept artists because those are the ones who are crafting the world: painting the world and putting an art direction in there. She’s the link between us and those people at the museums, universities, reenactors and whatnot to get those things right.

For Daniel Vávra and the design team: It’s old Czech movies and Sapkowski, the guy who wrote The Witcher books. He’s actually talking about the Hussite Wars in those books, which are breaking out a few years later (than the events in KC:D). He has vampires and shit in there, but still, the way he describes the Middle Ages and the wars that are breaking out was somewhat fitting to what we imagined and visualised as well. 

Time will tell how viable the rebuilt stealth systems will be

There’s a lot of these historical movies and so on already. What Daniel and the founders of Warhorse found in the beginning, was that no one really tried to create a video game or movie that was authentic [to this era]. The first season of Game of Thrones started as super medieval and everything. But then at some point, it became magical. Nothing bad about that, but nobody stayed authentic to this medieval track.

WP: Can you name any Czech films that inspired the team?

TSZ: I don’t know them by heart.

They are usually black-and-white movies. Actually, I know one. Do you know the movie that released on Netflix two years ago or so? It’s called Medieval, or Jan Žižka. That’s a bad example because that one is shit. 

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WP: (Laughs) Cool, thanks man.

TSZ: No, no. Write it down. It talks about Czech war heroes. Medieval is about this general during the Hussite wars. Jan Žižka is something like the hero of the Czech Middle Ages. There’s a better movie about him and his situation from the 60s or 70s, around the time of colour TVs.

WP: Are you aware of any specific feature, game interaction, or maybe even character interaction that the team is nervously or excitedly anticipating an audience reaction to?

TSZ: (Smiling nervously) Well, yes (laughs). 

Production said no cats. No more animals. We’re done, we have to ship the fucking game now. No cats! 

There are lots of things where we are really looking forward to see how people are reacting.

And for different reasons. One is how will long-time fans react? How will newcomers react? They will most likely react differently. But I, of course, can’t go too deep into that. 

But what I can tell you is that every single department in the office is putting in easter eggs left and right. This drives me mad because I have absolutely no idea what’s going on when they are laughing about it. None of them are keeping track of them. So, there’s stuff in there that I hope will be all fine and not just some crap jokes somewhere here and there, but I can’t guarantee that.

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I know of some Easter eggs, which I will not tell you about because they’re fun.

But I can tell you a very good story about development. The character department had several employees who desperately wanted cats in the game.

Production said no cats. No more animals. We’re done, we have to ship the fucking game now. No cats! 

The interfaces will be comfortably familiar for returning players

And they said, “Yes, cats.” They created this small rebel army inside Warhorse Studios where they got a programmer, one animator and a few other people, and they secretly sneak cats into the game. Because they had only one programmer, they couldn’t make them pettable or whatnot.

So, the cats are now on the roofs and tiles where you can’t reach them and whenever you get close, they run away and shit. During one review meeting, there was this small black thing jumping on the roof in-game. And I was like, what the heck was that?

Sneakingly, the character department, of all the departments, snuck cats into KC: DII. Now we have cats in there. That’s the kind of bull crap we had to deal with when we had a flat hierarchy where everyone can say, “How about we add cats to the games?”

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No one can stop you.

WP: That’s wonderful, thank you so much.

A big thanks to Plaion and Warhorse Studio’s Tobias Stolz-Zwilling for allowing WellPlayed to sit down with the game and team in the leadup to Kingdom Come: Deliverance II’s launch.

Kingdom Come: Deliverance II releases for PlayStation 5, Xbox Series X|S, and PC on February 5, 2025

I recently had the opportunity to sit down with Warhorse studio’s PR Manager Tobias ‘Sir Tobi’ Stolz-Zwilling to discuss the upcoming Kingdom Come: Deliverance II. Immediately prior, I got prepped with a hands-on preview of the game. Between this little tease and recently making an effort to properly play the original, I wondered if I was out of my depth here. Despite my trepidation, Stolz-Zwilling filled the room with infectious pride for the ambitious historical sequel. I wanted to consider the significance of a successful independent studio working on its sophomore project out of Prague. Turns out they’ve got a strong starting position on the back of the original game’s success. Now, they’re just having fun with it.
WellPlayed: The first game had Kickstarter funding behind it. Has the studio been able to acquire any kind of Arts funding in the EU or Czech?
Tobias Stolz-Zwilling: No, not at all. 
Right now, in the Czech Republic, there are discussions about if the state should support video games which is not happening at this moment. Luckily KC: D (Kingdom Come: Deliverance) was so successful. Even if it was so-so, we didn’t, and wouldn’t do, another crowdfunding thing. We felt like that was not the right thing because when we did it for KC: D, it was really a sink-or-swim situation if the Kickstarter had failed. We actually did the Kickstarter back in the day to please the investor. To tell him, “Listen, there’s a crowd [for this game],” because the investor was not a video game dude. He did, I don’t know, coal mining or something crazy like that.
Publishers back before Plaion and whatnot in 2011, even before the PlayStation 4 and so on, said that nobody plays single-player games. They just kept saying that over and over again. “Nobody plays single-player games. How about you do a Facebook game like Zynga or poker?” Cash cow shit.
I’m pumped for further virtual tourism in lush medieval Bohemia
We’re like, probably not. The investor was then like, “Why are all the publishers not trying the game? Is the game any good? Do they have a point?”
“No, no, no, no. Trust us. Let’s do crowdfunding.”
Last chance. Luckily it was successful. From that point on we decided we would not do this for KC: DII because it would not be honest. It would be a marketing thing only. That’s not our flow. KC: DI financed KC: DII.
WP: For a setting like 15th Century Bohemia and its immersive world that the team is creating, what are some of the foundational media that the team has found entertaining or inspiring for them?
TSZ: Most of the devs that are working at the studio, the majority are from the Czech Republic or Slovakia. They’re not the same country but they are very interconnected to each other. They were one country in the past. It doesn’t matter at this point. But if there are two things Bohemians or Czechoslovaks or whoever are fond of, that they know inside out, is mushroom picking. Every single kid really has a dictionary about which mushrooms are edible and which are not. They know the forest. They collect mushrooms completely dry every year. 
And the second is the Middle Ages. Castles. Knights.
This is part of our heritage and part of everyday life in the Czech Republic. There’s history everywhere. The capital city is a medieval city. Everything is like really [medieval]. It’s everywhere. So for most devs we have here in Prague, you know, many of the ‘Young Guns’ actually were like, “Um, we want to work on this game, or KC:D, specifically because of the villages and talking about Czech History.”
We have a full-time historian in the team and she works mostly with the concept artists because those are the ones who are crafting the world: painting the world and putting an art direction in there. She’s the link between us and those people at the museums, universities, reenactors and whatnot to get those things right.
For Daniel Vávra and the design team: It’s old Czech movies and Sapkowski, the guy who wrote The Witcher books. He’s actually talking about the Hussite Wars in those books, which are breaking out a few years later (than the events in KC:D). He has vampires and shit in there, but still, the way he describes the Middle Ages and the wars that are breaking out was somewhat fitting to what we imagined and visualised as well. 
Time will tell how viable the rebuilt stealth systems will be
There’s a lot of these historical movies and so on already. What Daniel and the founders of Warhorse found in the beginning, was that no one really tried to create a video game or movie that was authentic [to this era]. The first season of Game of Thrones started as super medieval and everything. But then at some point, it became magical. Nothing bad about that, but nobody stayed authentic to this medieval track.
WP: Can you name any Czech films that inspired the team?
TSZ: I don’t know them by heart.
They are usually black-and-white movies. Actually, I know one. Do you know the movie that released on Netflix two years ago or so? It’s called Medieval, or Jan Žižka. That’s a bad example because that one is shit. 
WP: (Laughs) Cool, thanks man.
TSZ: No, no. Write it down. It talks about Czech war heroes. Medieval is about this general during the Hussite wars. Jan Žižka is something like the hero of the Czech Middle Ages. There’s a better movie about him and his situation from the 60s or 70s, around the time of colour TVs.
WP: Are you aware of any specific feature, game interaction, or maybe even character interaction that the team is nervously or excitedly anticipating an audience reaction to?
TSZ: (Smiling nervously) Well, yes (laughs). 
There are lots of things where we are really looking forward to see how people are reacting.
And for different reasons. One is how will long-time fans react? How will newcomers react? They will most likely react differently. But I, of course, can’t go too deep into that. 
But what I can tell you is that every single department in the office is putting in easter eggs left and right. This drives me mad because I have absolutely no idea what’s going on when they are laughing about it. None of them are keeping track of them. So, there’s stuff in there that I hope will be all fine and not just some crap jokes somewhere here and there, but I can’t guarantee that.
I know of some Easter eggs, which I will not tell you about because they’re fun.
But I can tell you a very good story about development. The character department had several employees who desperately wanted cats in the game.
Production said no cats. No more animals. We’re done, we have to ship the fucking game now. No cats! 
The interfaces will be comfortably familiar for returning players
And they said, “Yes, cats.” They created this small rebel army inside Warhorse Studios where they got a programmer, one animator and a few other people, and they secretly sneak cats into the game. Because they had only one programmer, they couldn’t make them pettable or whatnot.
So, the cats are now on the roofs and tiles where you can’t reach them and whenever you get close, they run away and shit. During one review meeting, there was this small black thing jumping on the roof in-game. And I was like, what the heck was that?
Sneakingly, the character department, of all the departments, snuck cats into KC: DII. Now we have cats in there. That’s the kind of bull crap we had to deal with when we had a flat hierarchy where everyone can say, “How about we add cats to the games?”
No one can stop you.
WP: That’s wonderful, thank you so much.
A big thanks to Plaion and Warhorse Studio’s Tobias Stolz-Zwilling for allowing WellPlayed to sit down with the game and team in the leadup to Kingdom Come: Deliverance II’s launch.
Kingdom Come: Deliverance II releases for PlayStation 5, Xbox Series X|S, and PC on February 5, 2025

Inspired by the good stuff
Australia’s juiciest gaming podcast
You can’t keep a good cat down
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An intensely personal game faces an uphill battle for funding
The tiny bots get some time on the biggest screen
A cracking adventure, mostly
With legally distinct Splatoon game mode
There’s a heck of a lot of World of Warcraft out there right now
What. A. Show.
CIRI
Where in the world is Wenceslas?
A positive date change
Geralt of Returnia
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Therapeutic Ink accepting donations for Happy Little Rescue animal shelter this month – Grand Junction Daily Sentinel

Submitted by Drew Craig
Therapeutic Ink, co-owned by Drew (pictured) and Ashley Craig, is accepting donations this month for the Happy Little Rescue animal shelter. The shop is also offering flash tattoo deals daily through Jan. 31.

Nathan graduated with his journalism degree from Auburn University in 2017. After growing up in the flatlands of rural Alabama with his parents and older sister, Nathan enjoys Western Colorado’s natural resources and recreational opportunities. He currently covers education and business for The Daily Sentinel.
Submitted by Drew Craig
Therapeutic Ink, co-owned by Drew (pictured) and Ashley Craig, is accepting donations this month for the Happy Little Rescue animal shelter. The shop is also offering flash tattoo deals daily through Jan. 31.
This month, Therapeutic Ink in Grand Junction is raising supplies and money to donate to the Happy Little Rescue animal shelter.
Therapeutic Ink, located at 1000 N. Ninth St. and co-owned by Drew and Ashley Craig, partnered with Happy Little Rescue at the start of December and will continue accepting donations through the end of the month.
Happy Little Rescue, formerly the Harmony Animal Matchmaker and Sanctuary, was founded in 2018 to provide sanctuary and adoption opportunities for homeless and unwanted pets in the Grand Valley. From 2018 through the start of 2024, the shelter, located at 2527 W. Pinyon Ave., facilitated 1,309 adoptions.
“We’re taking donations for Happy Little Rescue where people can drop off dog food, cat food and cat litter and stuff like that. We take monetary donations, as well, so if they want to drop that off, we provide that to the rescue,” Ashley said.
“I love animals. I see people giving to children and other needy people for Christmas and the holidays, but I don’t see people helping animals. I reached out to them and asked them if they needed any help. They said yes, so I went from there and we made a partnership.”
Additionally, Therapeutic Ink is offering flash tattoo sales through the end of January. The Friday the 13th Flash Sale is based on Dec. 13 taking place on a Friday this year, but since the shop is a small operation where Drew is the only artist, the special lasts several months.
There is no limit to how many tattoos one can get. Tattoos can go anywhere on the body, though designs are as-is, meaning no changes to size, color or design.
Appointments are required. Prices start at $50, with designs available on Therapeutic Ink’s Facebook and Instagram pages.
“We do specials all the time,” Drew said. “This town isn’t an inexpensive town, so we try to make it where people can afford a good tattoo whenever they can. When we donate and all that kind of stuff, we’re just trying to give back to the community.”
Ashley detailed how such a small operation is able to go about both flash deal specials and community partnerships.
“I basically help him out with the holidays and certain flash deals. I scope out what the general public is wanting, what people are wanting, what’s currently trending as far as tattoos are concerned, and I give him ideas so he can design the stuff he’s going to offer for the specials,” she said.
“As far as donations, we want to give back to the community. We’re very community-focused, very family-focused, and we’re here to give people good ink and do what we can for everybody else.”

Nathan graduated with his journalism degree from Auburn University in 2017. After growing up in the flatlands of rural Alabama with his parents and older sister, Nathan enjoys Western Colorado’s natural resources and recreational opportunities. He currently covers education and business for The Daily Sentinel.
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Delaware Lottery Play 3 Day, Play 3 Night winning numbers for Dec. 19, 2024 – The News Journal

The Delaware Lottery offers several draw games for those aiming to win big. Here’s a look at Thursday, Dec. 19, 2024 results for each game:
Day: 0-8-9
Night: 3-4-0
Check Play 3 payouts and previous drawings here.
Day: 2-5-0-9
Night: 3-4-5-4
Check Play 4 payouts and previous drawings here.
05-13-14-22-34-35
Check Multi-Win Lotto payouts and previous drawings here.
02-05-13-18-29, Lucky Ball: 16
Check Lucky For Life payouts and previous drawings here.
Day: 8-6-4-0-1
Night: 6-5-5-8-7
Check Play 5 payouts and previous drawings here.
Feeling lucky? Explore the latest lottery news & results
Check previous winning numbers and payouts at Delaware Lottery.
Fortunately for First State residents, the Delaware Lottery allows winners remain anonymous. Unlike many other states that require a prize be over a certain jackpot, Delawareans can remain anonymous no matter how much, or how little, they win.
Tickets are valid for up to one year past the drawing date for drawing game prizes or within one year of the announced end of sales for Instant Games, according to delottery.com.
Missed a draw? Peek at the past week’s winning numbers.
This results page was generated automatically using information from TinBu and a template written and reviewed by a Delaware Online digital operations manager. You can send feedback using this form.

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Lucky Mega Millions player in Yucca Valley matches 5 numbers; jackpot grows to $825 million – kuna noticias y kuna radio

There’s a local winner in the Mega Millions Lottery – Two tickets matched five numbers, and one of those tickets was sold in Yucca Valley.
That lucky ticket came from the Hero Market on Old Woman Springs Road, and is worth just over $226 thousand dollars.
The winning numbers were 56, 66, 67, 68, 69, and the Mega Ball was 18.
Since no one picked all 6 numbers and there were no big jackpot winners, there’s still a chance to win on Friday night.
The estimated jackpot is now at $825 million dollars.
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How To Claim Jupiter Airdrop: A Comprehensive Guide – CoinMarketCap

If you are a crypto enthusiast looking to maximize your rewards, claiming the Jupiter airdrop could be a great opportunity.
Here’s everything you need to know about claiming the Jupiter airdrop, along with some of the platform’s exciting features.
Jupiter has made a name for itself by providing users with an excellent user experience (UX) and powerful tools for developers. As part of its community engagement strategy, Jupiter has allocated a significant portion—40%—of its total token supply for airdrops. This initiative aims to reward users who actively participate in the ecosystem.
In the initial round of airdrops, users needed to interact with the platform by Nov. 2 to be eligible.
Those who qualified shared 10% of the total supply. While the first season of claims has concluded, Jupiter plans to continue its airdrop strategy, so staying engaged is crucial.
If you have staked your JUP tokens and participated in governance voting, you can also claim additional rewards. Jupiter encourages continuous interaction with the platform, which could make you eligible for future airdrops.
Notably, the platform recently approved a proposal to allocate $700 million annually for two more years to fund ongoing “Jupuary” airdrops. This decision reflects the community's overwhelming support, with 87% voting in favor.
A recent addition to Jupiter's offerings is the Ape Pro trading terminal, specifically designed for meme coin trading. By engaging with this terminal, users may position themselves for potential future airdrops.
This feature enhances the trading experience and presents new opportunities for earning rewards.
Start by visiting the Jupiter website. Ensure you connect your wallet to the platform securely. This is essential for claiming airdrops and participating in the ecosystem.
Jupiter has launched a referral program that allows users to earn rewards by inviting new users to the platform.
Once logged in, navigate to the “Referral” section to create your unique referral link. You can set your desired fees (up to 1%) and choose the tokens you wish to earn from referrals.
If you’ve staked JUP tokens and been active in governance, you can claim “Active Staking Rewards.”
The ASR Pool includes contributions from the LFG Launchpad, and eligible users can receive significant rewards. Keep an eye out for announcements regarding upcoming claim dates, as new claims are scheduled regularly.
Participating in community events is another way to enhance your eligibility for future airdrops. Attend weekly planetary calls hosted by Jupiter where you can learn more about the platform and earn NFTs.
It’s important to note that to qualify for these rewards, you must stake at least 50 JUP tokens.
For the latest updates and detailed information about upcoming airdrops, follow Jupiter on social media and keep an eye on their official communications. This will ensure you’ll never miss an opportunity.
Claiming the Jupiter airdrop is an exciting opportunity for both new and seasoned users of the Solana ecosystem. You can maximize your rewards by staying active on the platform, participating in staking and governance, and engaging with community events.
Keep exploring Jupiter’s innovative features, and you’ll be well on your way to benefiting from future airdrops.
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Track which conferences are winning the 2024-25 college football bowl season – NCAA.com

🤯 Penn State stuns Nebraska with reverse sweep
🔥 Louisville downs Pitt to claim a spot in national title match
Full bracket
The college football bowl season is here. And with the addition of the expanded 12-team College Football Playoff, it gives conferences ample opportunities to finish the season on a high note. 
With dozens of bowl games along with the CFP, follow along to get all the results and see which conference ends up with the best bowl record.
This article will be updated throughout bowl season. Conference representatives are in bold.
*Louisiana Tech replaced Marshall in the Independence Bowl
Record: 1-0
Record: 0-1
FOLLOW ALL GAMES: Scores and stats for every bowl game
Record: 0-0
Record: 0-0
Record: 1-1
Record: 0-0
Record: 0-1
Record: 1-0
Record: 0-0
Record: 0-0
Record: 2-1

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